![]() Unfortunately, in the intervening 13 years the franchise hasn’t moved on. It had the added bonus of being a considerably cheaper way of playing Warhammer 40,000 than actually buying the tabletop version from Games Workshop. When the original Dawn of War was released in 2004, it was a breath of fresh air for the real-time strategy genre, combining base-building and resource-gathering with a gloriously, fun and gory violence. ‘Nothing new here’: Warhammer 40,000: Dawn of War III. For anyone looking for an engaging JRPG, Persona 5 deals with the psychological elements better, while Tales of Berseria has a similar, but smoother, combat system. The worst offender is the mascot Pinkun, a floating, rabbit-like creature who finds it necessary to comment on everything one does (or, indeed, goes remotely near) from a small collection of soundbites. The biggest failing is the dialogue, which is choked with pop-culture references and snark in a way that can feel almost petulant. The dungeons are cookie-cutter hallways, with fairly minor changes to their visual themes and early reskinning of enemies. The cracks appear early, however, as the hack-and-slash combat feels oddly hobbled by an action-points system that breaks up fights with periods of inactivity. While the representation of the district feels a little underdeveloped as a whole, its character does shine through when focusing on specific individuals, locations and the relationships between them. The third entry in Acquire’s Akiba series returns to Japan’s otaku ( “nerd” in Japanese) paradise Akihabara, but its location is the most successful facet of a sadly flawed title.
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